The alien race known as the Strogg is invading Earth in this yet to be released First-Person Shooter by id Software and Splash Damage. Unlike the original Enemy Territory game, which began life as a mod to Return to Castle Wolfenstein, Quake Wars is a standalone game being produced by id and Splash Damage on a budget more in line with any other top tier game. Enemy Territory is a full-fledge game that promises great things.
From the makers of Far Cry, Crysis offers FPS fans the best-looking, most highly-evolving gameplay, requiring the player to use adaptive tactics and total customization of weapons and armor to survive in dynamic, hostile environments including Zero-G.
Hotfix For 3Dmark Vantage - Futuremarn have made changes in the product editions to better serve our customers. Off-line score is now available in the Advanced edition, and ad banners have been removed. Error messages have been improved, and various bugs have been fixed.
The tool provides a robust front-end to benchmark Crysis. It provides the ability to queue up many runs and will provide detailed results for each test as well as an overall summary with accurate averages. The first and foremost goals were simplicity and reliability in the tool and in the benchmark scores. Works with retail and demo.
The Fur Rendering Benchmark is a small and handy OpenGL benchmark focused on fur rendering using real time shaders. The benchmark offers several options allowing the user to tweak the rendering: fullscreen / windowed mode, MSAA selection, window size, duration. The benchmark also includes a GPU Burner mode (stability test).
NVIDIA's GeForce 8800 Ultra demo "Human Head" delivers a startling leap forward in realism for real-time characters. A new sum-of-Guassians formulation of subsurface scattering within a multi-layered skin model coupled with the blazing shading performance of GeForce 8800 Ultra enables rendering of realistic human skin at a level never before seen in real-time.
The Float32 modification for S.T.A.L.K.E.R.: Shadow of Chernoby has been released this morning, which beefs up the already impressive graphics in GSC Game World's first-person shooter.
Explore a fantastic new world of endless rock formations and exhilirating detail. Watch majestic waterfalls cascade down the rock, while buzzing swarms of dragonfly-like inhabitants dive and play. Zoom in close to examine the vibrant surface detail, or move the camera up or down to explore the rock’s infinite outcroppings, cliffs, and caves.
v110 3DMark06 upgrade Patch Download, you can use this to upgrade 3Dmark06 towards version 1.1.0 without downloading the full 608 Megabyte. This patch is merely 6.8 MB
this is 3DMark06 the Basic Edition, the much anticipated release from Futuremark Corporation and the worldwide standard in advanced 3D game performance benchmarking!
3DMark05 is concentrated on measuring the performance of the DirectX 9 generation of 3D hardware using the technology of next generation games. Earlier 3DMark versions have usually been launched with the introduction of a new Microsoft DirectX version and with the introduction of a new hardware generation. This has somewhat limited how much 3DMark has utilized the new hardware features. At the time of this writing, DirectX 9 was introduced soon two years ago, and there is now DX9 generation hardware available all the way from the very high end to value and mobile parts. 3DMark05 can thereby utilize the features of DirectX 9 to a 100%. In fact, DirectX 9 hardware is required for every game test of 3DMark05, resulting in the ultimate tool for DirectX 9 hardware performance comparison.
The minute the Prey demo went live Guru3D.com just had to create a way to benchmark this fantastic game. In collaboration with HardwareOC we bring you a nice way to benchmark Prey.
NVIDIA GeForce Series 6 & 7 required only. GeoForms can change their shape at will, but they can also change their subatomic organization, quickly morphing into almost any material, be it glass, metal, water, wax, putty, brushed metal, marble, or jade. They range from opaque to translucent, polished smooth to rough as sand, and from plain to porous and veined. The GeoForms live in a fantastic landscape of plasma and comets, providing the light that reflects, refracts, and is transmitted through the GeoForms dynamic surface.
ATI used the first day of Computex to announce its strategy for GPU-based physics processing. Radeon X1000 series graphics processors will be capable of accelerating the Havok FX physics API as a part of what ATI is calling a "boundless gaming" experience.
Along with Doom, Quake is one of the most famous names in the gaming world. When Quake first came out in 1996, it wasn't the single player aspect of the game which captured gamers' imaginations - it was the multiplayer component of the game which really took off in a big way.
Nvidia will this week is showing in-game physics code calculations being run on a graphics processor, the first time this has been done in public, the company claimed today. We have two small movies available which will show this in action.
A couple of days ago some early footage video of what to expect from Far Cry 2 leaked onto the web, this is the updated Crytek engine. The shadows and plants moving about looks phenomenal. I didn't look into the footage until today and wow that's impressive.
This is a new program that allows you to benchmark your system with today’s most popular FPS-game, Half-Life 2. The program does not modify any registry-entries or configuration files, so it is completely safe to use. It contains 5 built in demos; you can set filtering methods, resolutions and much much more.
The HardwareOC Splinter Cell Chaos Theory Benchmark is an easy-to-use tool, that makes video card benchmarking fast and easy. You can select different resolutions, detail levels and much much more by one click. After that, you can sit back and relax, while the computer does its job, there is no need for any intervention. When all the tests are completed, you get the results prepared and ordered in HTML format in a second.
No too long ago I was at a graphics card presentation where I got absolutely knocked off my feet by a seeing some real-time footage on the upcoming game "Huxley". It was very rough material at the time, but even then simply amazing to observe.
Webzen, the developping party, has now released a movie trailer of the game which is slated for 2006.
Always there to help a gamer in need, Mad Mod Mike is something of a community hero. He slips into bedrooms at night and transforms the decrepit, underpowered computers of deserving gamers into raging performance beasts. His palette is chrome and semiconductors . . . his graphics card?
Gatekeepers preside over the juncture that lies between the real and the ethereal—that passage to dimensions beyond our own. In a spire soaring into a luminous void, this trio of sightless beings hover above a huge disembodied eye. Reorienting its unblinking gaze with impossibly large hands, they afford us a better view into its black aperture, dilating to reveal other worlds more mystifying than anything on our own prosaic plane.
There's a few benchmarks around of various Battlefield 2 system components and video settings tweaks. Most of them are done in a haphazard way, with straight playback of a Battle Recorder file with the camera locked to one view, and no real consistency. With the help of BadSplat, I've come up with a way to produce demo files with decent camera tracks and a process for using them in a timedemo benchmark with statistics output (including detailed frame-per-frame statistics).